For Indie Studios, AAA Audio Teams & Mobile Publishers
Music for video games. Cleared for every platform that matters.
In-game cues, menu loops, cinematic suites, and combat stingers — every track master and publishing cleared at the source for Steam, PlayStation, Xbox, Nintendo Switch, mobile stores, and the streamer ecosystems your players broadcast on.

Networks and brands that license our music.
How licensing works
Three steps. Clean, clear and simple.
- Step —01
Browse
Search the catalog by style, mood, use, instrumentation, tempo and duration or use Jessica, our AI music supervisor for assistance. Preview the results in seconds.
- Step —02
License
Direct purchase and download include nearly all licensing you will need, with the exception being in-theatre film release. Subscription-based licensing is covered by an annual blanket license.
- Step —03
Use
After payment is received for direct purchase or subscription purchase, you will have the appropriate licensing documentation in hand. You are clear to sync the music with your production.
How the library works for you
Nearly every title, ready for the scene.
Nearly every title in the catalog works the same way, built so the version you need already exists.
- 01
The full theme, plus alternates
Each title includes a theme version with all the instrumentation, and usually alternate versions with less instrumentation for quieter moments in the scene.
- 02
Broadcast lengths, included
Most titles include edits at common broadcast lengths of 60, 30, 15, and stingers, plus versions separated by sections or parts.
- 03
One standard license
The standard license covers nearly every use. The only exception is theatrical release, which requires an additional license. Contact us with a request for quote and we will respond quickly with a license that meets your requirements.
What every license includes
Built for the part of the game the player feels but never thinks about.
- 01
Cleared for Every Storefront
Master and publishing cleared at the source for Steam, PlayStation, Xbox, Nintendo Switch, App Store, Google Play, and Epic. The same license that ships your title also covers Twitch and YouTube playthroughs.
- 02
Music for Game Moments
Selections that work for menu screens, transitions, and gameplay — from calm exploration to combat intensity, with edits at multiple lengths.
- 03
In-Perpetuity Game Rights
Licenses are written for the lifetime of the game, not a media window. Patches, DLC, console ports, remasters, and platform expansions are covered scope — no rights chase three years after launch when the GOTY edition ships.
- 04
A Deep Catalog Across Game Genres
Sixty thousand tracks across cinematic, orchestral, electronic, ambient, and epic — RPG suites to combat layers, menu loops to trailer drops. The library grows weekly, so the catalog keeps pace with your release pipeline.
Proof
GMP by the numbers — for video games
- in production music
- Since 1989in production music
- tracks cleared for game use
- 60Ktracks cleared for game use
- platforms and storefronts covered
- Allplatforms and storefronts covered
- catalog growth across genres
- Weeklycatalog growth across genres
Genres for game scoring
Five working lanes for the kinds of titles that actually ship.
Most game scoring lands in one of these lanes. Each cross-links to the full genre catalog page — or tell us about your project and we'll help you find the music you need.
Cinematic
Trailer drops, cinematic interludes, and narrative weight for story-driven titles.
Browse Cinematic
Orchestral
Full ensemble scoring for RPGs, strategy, and prestige fantasy worlds.
Browse Orchestral
Electronic
Synth-forward identities for sci-fi, cyberpunk, and arcade-leaning titles.
Browse Electronic
Ambient
Atmospheric world-building for open exploration, sim, and puzzle games.
Browse Ambient
Epic
Combat layers, boss-fight crescendos, and trailer-scale heroics.
Browse Epic
FAQ for game developers
Common questions before licensing a title.
Find a track in the catalog and purchase the license in-app — the standard license covers nearly every use, from indie titles to multi-platform releases. For unusual platform combinations, contact us and we will respond quickly with a license that meets your requirements.
Yes. Every track is master and publishing cleared at the source, which is the standard every major storefront and first-party platform requires. The same license covers PC, console, and storefront releases without a separate clearance pass per platform.
Mobile is covered scope. Free-to-play, premium, and subscription-tier titles are all licensed under the same framework. Ad-supported tiers and in-app purchase scope are accommodated without separate rights conversations.
Yes. Streamer and creator playthrough use is built into the standard game license, which means Twitch, YouTube, Kick, and creator broadcasts are cleared by default. No takedowns, no muted VODs, no community management work after launch.
Standard licenses are written in perpetuity for the lifetime of the game, including DLC, patches, remasters, and platform ports. The GOTY edition, the Switch port, and the sequel's reused themes are covered scope — not separate renegotiations.
The library spans roughly sixty thousand tracks across cinematic, orchestral, electronic, ambient, and epic — and grows weekly. If your first search comes up short, tell us about your project and we'll help you find the music you need.
About licensing music for video games
Licensing music for video games, end to end.
Game audio is one of the most rights-complex environments in modern media production. A single title might ship on six platforms, run a years-long live-service patch cadence, get ported to a new console mid-lifecycle, expand into DLC, and end its life as a remastered re-release on the next hardware generation. Music for video games has to clear all of that at the source, or the publisher's legal team is opening rights conversations three years after the developer shipped. GMP Music exists to keep that from happening.
The catalog is sixty thousand tracks across every genre, mood, and tempo a game project might call for — orchestral cues for RPGs and prestige strategy titles, electronic synth identities for sci-fi and cyberpunk worlds, ambient beds for open-world exploration and puzzle titles, cinematic suites for trailer drops and cinematic interludes, and the combat stingers, menu loops, and transition cues that hold an interactive soundtrack together. Every track is master and publishing cleared at the source, which means Steam, PlayStation, Xbox, Nintendo Switch, App Store, and Google Play accept it without question.
Music licensing is written for how games actually grow. Standard licenses are in perpetuity for the lifetime of the title and cover patches, DLC, console ports, remasters, and platform expansions. Twitch, YouTube, and creator playthrough scope is built into the same license, so streamer DMCA flags don't become a community management problem at launch. There is no per-platform clearance pass, no third-party administrator chase, and no rights conflict when the game enters its second year.
GMP has been writing and licensing production music since 1989. is a licensed production music library. Every track comes with clear documentation and chain of title — the paperwork platforms, legal teams, and rights reviews accept. One standard license covers nearly every use, so licensing stays clean and simple, and the rights are settled before the work grows.
Related
Adjacent pages worth a read.
Music for App & Game Developers
Sister page for dev shops and indie studios licensing across a catalog of apps and titles.
Read
Music for YouTube Creators
Creator-scope licensing for streamers, Let's Players, and game-content channels.
Read
Music for Film
Cinematic scoring for game trailers, cinematic interludes, and crossover film tie-ins.
Read
Music for Commercials
Cross-link for game marketing spots, launch trailers, and platform-store advertising.
Read
Your next title's score is already in the library